I have these sharp corners/transitions on the inside of my model, it’s currently in ‘open polysurface’ state due to a few naked edges. Anyone have any suggestions how i can make this transition much softer? fillet or blend is not really an option… maybe loft somehow? please help!
Hi @Stefan_Reijman_Hinze please share the file in question. I guess a combination of Extending the surfaces and making new trims can help to repair the naked edges.
As for the softer transitions, what do you have in mind?