Hi McNeel’ies
Just wanted to give a huge thank you to the person responsible for whatever was done to the code of edge softening. It’s been broken for ages on my rig, and now finally it actually works as expected! Thanks!!!
Regards, Jakob
Hi McNeel’ies
Just wanted to give a huge thank you to the person responsible for whatever was done to the code of edge softening. It’s been broken for ages on my rig, and now finally it actually works as expected! Thanks!!!
Regards, Jakob
Hello Normand,
I am responsible for the changes, and I thank you for your nice comments :-). There are definitely some issues remaining, but I’m glad that it is working much better for you!
Best regards,
-David Eränen
I had to test it out now, because of this comment, so I make a scenario that I knew it had isses with earlier, and it didn’t like it too much now either. Sorry
Edge softening issue.3dm (176.9 KB)
Would it be possible to make the corners a bit more advanced, and maybe have the edge softening as a “dual chamfer” instead of a single chamfer, to make the fillet smoother? It is very good now, but it lacks a little bit before it is perfect for rendering.
I see what you mean, Jørgen! It used to not work at all on my computer (as in “did NOTHING at all!”), so I was just happy to see progress. I use edge softening primarily for really tiny details - usually sub 0.1 mm - for rendering details, but having tested larger radii, I see that there’s still some way to go before it can be used as a replacement for actual filleting.
Regards, Jakob
Don’t get me wrong, I think it is a great tool, and I have used it a bit and it is great for small fillets.
I just wanted to stress test it to see if it had solved the issues I encountered earlier.
I used to use it all the time, but in the last few iterations, it doesn’t seem to do anything at all on models that it used to work on. Big bummer, because this was a huge improvement in making quick renders look way more realistic.
Hi Heath- can you send us an example where it no longer works? My guess is it works but at a very-too-small scale - do you see anything if you zoom way in?
thanks,
-Pascal
It’s generally more complex edges, some will soften, others won’t, and the places they meet sort of just break apart. I could be remembering wrong, but I just opened a file today that I swear looked great 6 months ago, and looks like hell now. I can send you the file privately… I’d rather not share it here.
Just emailed it directly to @pascal