This time it is about Level Cut Plane - If it should be in a different topic, please split it, I didn’t want to bloat the forum too much.
Trying to wrap my head around how Shadows and Level Cut Planes currently work.
Why I am returning to this topic?
Because Revit can’t do it.
Unreal Engine is not a very friendly environment when it comes to cutting stuff. I managed to do it, but only in Runtime, not in the Editor. Anyway, it’s a very long way to just cut some stuff. Also forget about section plane attributes and all that. I could fake all that but at a horrendous cost compared to VA.
Rhino and VA Display Modes can produce great-looking 3D view results. Far better than Revit.
There are some inconsistencies in how it works.
Because 3D/2D Plans with correct, easily achievable and good-looking shadows are a holy grail for me.
I thought I know the logic behind this shadow & Level Cut Plane phenomenon. But in the later videos, you will see that it is not consistent.
Realistic Mode with Shadows ignore user-defined clipping planes = true
Rhino 7.11.21271 and VisualARQ 220.127.116.1195
File: va display.3dm (3.9 MB)
A) This might be expected because of some technical reasons (but of course undesirable). When many objects are being actively cut by the same Level Cut Plane, they alter shadows of other objects)
B) Shadow flickers when I use mouse scroll wheel to zoom in and out.
Shadow of one object is changing because I selected another object.
C) This one proves wrong point A.
Two walls are being cut by the same Level Section Plane but only one wall shadow is affected by toggling Level Cut Plane and one shadow is staying as expected (unaffected by toggling LCP)