I’m using the SDTextureTransform and SDMaterial components to scale a texture to a mesh. Is there a method to specify different scales for the texture image and normal or bump maps?
All the textures are using the same set of texture coordinates stored in the mesh, therefore the only way to scale those maps relative to each other is to provide them in different scales before sending them to the material component. This might prove difficult depending on your setup. You could do it in a pre-processing step or use the Squid plugin to tile the textures in different scales before using them.