Howdy pard’ners. I’m working on a stained glass window with multiple smaller glass pieces. I’ve applied a bump texture to a transparent material, and applied it to the grouped objects. However the bump texture has scaled per the object size; little bits of glass get a scale the texture down, and vice versa. Please see attached image.
How do I achieve a consistent texture scale across all of the pieces?
Hello- one way is set the texture to use WCS/OCS mapping rather than Mapping Channel 1 - you can then set the size of the texture in model units and it will be consistent.
Hi Pascal, follow up question: is it possible to scale the texture and bump of a material simultaneously? Right now I’m setting the texture to be the scale that I want, and then adjusting the bump to match that number.
Yes, you need to switch the Material panel to Tree view through the right click options for the thumbnail area. Then you can drop down a material and select multiple texture maps in it at once to edit their settings in unison. I also prefer Tree view over the default Grid style as the previews generate faster too.