it’s been a while since I tried RhinoCycles and there seems to be quite something moving foreward here!
Thanks a lot for your work!
As someone also familiar with Blender I’m very much looking forward to building individual material setups within Rhino and more settings being accessible (even if hidden behind a rather difficult/basic UI) - but I understand that that’s nothing of high priority… unfortunately…
Still, wanted to stress that
While playing around I noticed a strange behaviour when using Cycles Glass Material - it isn’t reflected anywhere… Tried to alter Rendering Options (Glossy Bounces) - nothing changed. Not sure if it’s just me doing something wrong though
Glass_01.3dm (138.2 KB)
When trying to rebuild a glassy material with the use of Custom Material another strange thing is happening:
With Fresnel reflectivity active, Reflection and Transparency 100% and Color white I get something like a glass mat. As soon as I change Color, it gets opaque and looks strange…
And lastly: Within a Custom Material, Glossiness doesn’t seem to change anything yet - or am I doing something wrong?
Sorry for bringing up all those issues together but I’m trying to collect stuff I come across while playing around. Please tell me if there’s a better way of reporting those glitches…
Is there some kind of a roadmap for RhinoCycles for users to know which parts should work already and where to look for issues without reporting stuff which is already known for not working correctly yet?
Sorry for this wall of text, thanks again for your amazing work!