This is a great improvement and I can see with the added edge request, going in the right direction! Nice work!
Now with this improved quick modeling, we really need an interactive texture mapping tool that works with sub objects like all the faces created here! That way we can quickly assign DIFFERENT materials to the different surfaces created, with DIFFERENT mapping on each as desired. This is hugely important to fast workflow in conceptual architecture and interiors. I know it sounds like a broken record, but Sketchup does this great, and so does FormZ for that matter.
I know sub-object texture mapping was added in the WIP and kind of works using the clunky channels(link), but this is a real hassle and keeps us from using Rhino as our primary 3D application. Is there anything in the works to add an much easier interactive texture mapping where channels are kind of hidden or handled automatically like SketchUp and FormZ do? I don’t care what channels there are, I only care how it looks. Why mess with a palette of settings when you can do it interactively on the model?