hi guys! i want your help… i am new to vray(in rhino) and i want to create a wood panel like this in the attachment, but i don’t know how i can do it! i want each panel to be slightly different from the other so it will appear more realistic… i have to make different materials and apply them to each panel in order to achieve this?
thanks for your answer!
i knew it wouldn’t be easy! do you think that i have to find many different wood textures or take one and just make changes in photoshop ?
You probably need a few different textures to start with but sure you can do variations in photoshop, and to some extent with the other render material parameters.
I have had success applying one single large texture map to multiple & separate pieces of geometry. The key to it working well is that the UV widget registration should be exact.
The project was a keyboard and I had one large texture map for about 45 separate keys. I selected all of the keys and then applied the UV planar mapping. To make sure that my map was going to fit exactly, I did a screen capture of the keyboard, brought it into Photoshop, and used it for reference as I made my map.
if you dont want to deal with complicated UV, u could just use 1 texture and alter its RGB value in Photoshop, and then use Block instances to create several type of wood that you like, and then spread it randomly with grasshopper.
I did that before in my project when dealing with this wooden platform = (I blurred the image due to file size, but u should be able to see what I mean)
I created only 3 different texture derived from 1 single texture. and then randomly placed each blocks (And alter its UV as well)
it only took me less than 10 mins, so it doesnt take too long really.