RN Release Candidate is evaluated by the beta team currently so as I mentioned already somewhere we talk rather about weeks than months now. Even right now I took it for a ride with today’s V-Ray to test some Chaos Cosmos assets:
Not really. RN is an ultimate object scattering solution in the Rhino environment. No, it does not include any render engine BUT it communicates (at this point in time) live with Octane and VRay allowing direct rendering of hundreds of thousands of objects keeping rhino files small and clean plus fluent viewport experience without single hang. See above ~600k of Scotts Pines provided by Maxtree to Chaos Cosmos - while single pine is (as Rhino says) There would be 3 113 456 total triangular polygons in this selection after forced triangulation.
Due to questions about pricing. Can’t tell yet exact value though I can assure it will be in range between 100 and 200 EUR. Along with this its worth to mention that licences will be perpetual node-locked.
After pretty long time I am seeing the mention of V-ray with Rhino. Otherwise Keyshot has dominated the rendering circuit wherever I have seen works made on this software.
Um… I made a poll here a year ago shame that only 54 users voted. I believe that Keyshot is a valuable piece of software when it comes to jewelry and product but I’ve never seen Keyshot handling large architectural scenes. Besides, ~95% of “applicants” to the beta team reported that they use V-Ray - I guess that means something.
Anyway if you (or anyone reading this) want your render engine to support direct rendering with RN notify the development team of your tool of choice that there is a simple API allowing tight integration with it, redirect them to me and I’m sure we’ll find a common language to make such integration happen.
Hello @D-W here some first tests for snow covering, I project a mesh with an angle, the delete all faces that are too long or/and with an angle with Z too high.
Snow on side
Not sure if I stay with triangles or use quads
Best/fastest solution for smoothing, here Catmull&Clark
Use of noise to offset the mesh, so it will be less flat …
A very interesting approach I actually didn’t even though about not intersecting geometry. Meanwhile, I saved some time for people eventually using RN with GH (No need to dig in RN API) and introduced three primary components for ease of use - RN LiveLink + Dendro below
During those, I realized that merging both worlds will give a fine look and ease of use for the user - your mesh approach delivering a quick rough approximation of the base surface for distribution and Dendro on top to get the desired look of snow. I love the collective intelligence of this Discourse
I also love and tried Dendro, for this subject it is very good for fine details but too heavy for big and low detail zone. I will continue on mesh method and see if merging the best of 2 world is possible.
@petermasek@Architex I know guys you want to put your hands on it asap. Believe me, I’m doing my best, we found internally a few quirks in RC, next Monday will roll RC2 internally - which hopefully should be the last one before release. I must be 120% confident it’s rock solid before release.
@toni1 sure I will post with other stuff in the resources section of the dedicated RN Community forum.
This is a good approach not every developer is following! Test it as much as possible and when it’s ready, it’s ready and everybody will be happy to pay for a stable, well thought solution.