Don’t know why that would matter here - Quadro M5000m - vids were made on laptop, so don’t worry about performance as this GPU is fairly old, if that was the point of question.
There never was. I hoped to fit till the end of this year though as I mentioned current reality is a bit different than in Jan or even July so can’t promise anything here. I can only say that top priorities are stability, performance and usability without shortcuts in really demanding pipelines which are mostly covered already
Seems to have been a while since anyone mentioned the Mac. Would just like to give that a nudge and mention that it would be great to get it working. Appreciate that there are issues around rendering as cycles isn’t supporting it yet and the lack of good rendering plugins on the Mac. Hopefully these things will change in time.
@robinp@Philip this will happen at some point in time but the current focus is to deliver Win version. I had this in mind so don’t worry, just be patient.
That’s the plan
It’s been a while without an update so currently RN builtin library is gaining finishing touches, so small tease as always - Fagus Sylvatica variations from the library.
Everything to do with Rhino on the Mac requires patience. We are well practiced! Appreciate that this is more of a commitment to it coming to Mac than you’ve given before (from what I have seen anyway). Thanks for the update.
Oh my god! This will a real game changer! I did not know until now that this is what I have been waiting for since years! Totally excited, I’ll be one of the first to buy a license. Please let us know the ETA so we can mentally prepare…
I imagine a way to use RN somehow though it would have to be supplied with some metaball/marching cubes algorithm in GH for eg. snow laying on tree branches - all other cases it would be better rather use some sculpting techniques - if you need huge terrains better check Gaea.
Eventually if you had in mind falling snow then yes RN will deal with it in no time.