I get glitchy displays with textures applied on objects far from the origin. Texture ma^ping does not change anything.
We work with geo-referenced models at the office so it is very important that the geometry stays where it is.
Is there anyway to correct this without moving the model to the origin ?
The short answer is: no. The explanation is here: Objects Too Far From the World Origin [McNeel Wiki]
Basically Rhino uses up all of the available digits getting far, far away from the origin, leaving no digits for the precision of things - making both display meshes and textures all glitchy.
Different solutions have been discussed from time to time, but nothing that has been implemented yet AFAIK.
Thanks for your answer !