Hi guys, I am seeing some strange far from origin behaviours in Rhino 8.
In the file I have one mesh located at real world coordinates and a duplicate copied close to origin.
And I see strange results both in top view and perspective, but different issues.
Top views are of the far from origin object and bottom views are of the close to origin object.
In top view I get a strange low resolution version, and in perspective this gets jittered as well.
Try deleting the mesh close to origin. I’ve had similar issues before with working with real-world coordinates.
It seems that Rhino can handle geometry at arbitrarily large coordinates as long as all objects are relatively close to each other. It struggles when they are far apart as in your case, though.
Thanks, but I obviously don’t work with objects at both places The problem occurs even if that is the only object in the file. And the one at origin is just there to show the difference.
I guess the quick answer to that is “Partly”. As this is also related to how Rhino handles objects and floating numbers far from origin. But while the other threads mainly focuses on how the actual geometry gets jaggy and wobly, this relates to the texturing, where the images in the textures gets odd dithering and apparently lower resolution when they are on an object that is far from origin.