When I reported messy textures some months ago, the problems related to user defined texture mappings. However, also cylindrical mappings are affected:
The problem however becomes obvious once you set the viewport to ‘raytracing’ or export the objects to SimLab Composer, while the textures look fine in ‘rendered’ view. Not sure, if this is related to the previous problem(s) reported here, but I really would be grateful if this finally could be fixed.
thanks
Cyana