Rhino seems to be having issues with textures. Just by changing the preview modes, the texture-mapping changes. This makes the arduous work of texturing really difficult.
By which I mean, I do not like texturing anything but the simplest thing in Rhino. I feel that there is no reason why Rhino’s texturing should be wanting in any area compared to a 20 year old game editor, which may be 10 times faster at applying materials.
[I and not only myself applied textures to 5,000 objects a month. So, please believe me that it can be done faster.]
Also, I am not sure, but it appears that saving small may corrupt texture mappings.
Please fix this.
Edit: to be fair, Rhino 3D’s texturing list likely as good or better than most CAD and Design programs, but there is a better way.
Extrusions are pretty bad with texture mapping. You might check to see if the misbehaving textured objects are extrusions; if they are, you can use ConvertExtrusion to see if that fixes it. Otherwise, an example might be helpful.
GTKRadiant could convincingly texturemap a pipe tied in a knot is less than 5 seconds. Unwrap is great for fussy stuff, but why did Rhino follow StudioMax for the rest of it.
I hate texturing objects in Rhino3D. I hate how time consuming it is. I hate that I cannot automatically texture a curved Nurbs surface. I hate that I cannot automatically fit a texture to the edges of a surface, by selecting that surface and fitting 1 or 3 across on it. I hate that materials are not renderer independent.
I still cannot seem to apply a texture/mapping per surface, without exploding an object. I thought that it was already done.
Rhino 3D has by far the best modeling and interface tools of any 3D program–it’s deserving of better and quicker texturing methods.
How are we supposed to texture-map something, if what we do doesn’t match?
Okay, unlike a 20-year old video game editor, we have no mode that can map this, but then when I unwap it, fuss over it, get it good, push “Okay,” for a second, Rhino almost understands the mapping in a pre-rendering thing, whereas the OpenGL mode no longer does–then it just maps whatever it wants. : (
(@pascal , I am sorry that I lost track of this issue.)
I still want find a simpler example to cause an OpenGL, rendered, texture mapping issue, though, I had heard that there big changes in Serigeti, so perhaps this is will be a dead issue?