Rhino 6 major bug - after update

Hello all,

After the update the grid vanished and while drawing anything from line to geometry nothing is visible. Please help!!

Thank youTest Issue.3dm (623.9 KB)

Hello - I’d update or re-install video drivers - see the Notifications panel (Panels menu) for a hint about that- if there is a notice about drivers, double-click on it and follow along.

Meantime, is your update a Widows or a Rhino one? Can you please run SystemInfo in Rhino and post the results?

-Pascal

Hi Pascal,

Thank you for your quick reply, I updated Rhino. i also updated my graphics card today.

Below is the system information.

Stylianos.

Rhino 6 SR13 2019-2-27 (Rhino 6, 6.13.19058.371, Git hash:master @ 17cd8b51accbe17dd04b48028f49d5e77a67f17b)
License type: Commercial, build 2019-02-27
License details: Cloud Zoo. In use by: Stylianos Tsatsaronis ()

Windows 10.0 SR0.0 or greater (Physical RAM: 32Gb)
Machine name: DESKTOP-LUDUE5T

Non-hybrid graphics.
Primary display and OpenGL: NVIDIA GeForce GTX 1080 (NVidia) Memory: 8GB, Driver date: 3-17-2019 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 419.67

Secondary graphics devices.
NVIDIA Quadro M4000 (NVidia) Memory: 8GB, Driver date: 3-17-2019 (M-D-Y).

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-17-2019
Driver Version: 25.21.14.1967
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins
C:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands” 6.13.19058.371
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 6.13.19058.371
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles” 6.13.19058.371
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 6.13.19058.371
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”
C:\Users\stsat\AppData\Roaming\McNeel\Rhinoceros\packages\6.0\raytraced-blend-material\1.3.0\RaytracedBlendMaterial.rhp “RaytracedBlendMaterial” 1.3.0.0
C:\Users\stsat\AppData\Roaming\McNeel\Rhinoceros\packages\6.0\rhinopbrmaterial\1.0.1\RhinoPbrMaterial.rhp “RhinoPbrMaterial” 1.0.1.0

If you don’t have a 3D mouse could you disable this plug-in and restart Rhino? To disable go to Tools » Options » Plug-ins. Right-click the plug-in and choose to load protect.

Any improvement?

Hi JesterKing and Pascal, I uninstalled my graphics card, re-installed and everything fixed.

As always thank you for all of your help!!

Stylianos

Hi Stylianos - that’s good to hear.
Could you run the SystemInfo command once again and post the results? We are trying to get an overview over which drivers work fine for which cards and that information would help.
Thanks!

Hi Wim,

The one thing I do notice when I am rendering using Raytrace (Cycles) is my NVIDIA GeForce GTX 1080 card fluctuates, for example it may start at 20%, then go to 80%, drop to 50%,go up to 90% and so on. The Quadro is steady at 90% if memory serves. I wish there was some way to stabilize the 1080 card (more cuda cores) - thoughts?

The system information as requested below. Hope this helps.

Rhino 6 SR13 2019-2-27 (Rhino 6, 6.13.19058.371, Git hash:master @ 17cd8b51accbe17dd04b48028f49d5e77a67f17b)
License type: Commercial, build 2019-02-27
License details: Cloud Zoo. In use by: Stylianos Tsatsaronis ()

Windows 10.0 SR0.0 or greater (Physical RAM: 32Gb)
Machine name: DESKTOP-LUDUE5T

Non-hybrid graphics.
Primary display and OpenGL: NVIDIA GeForce GTX 1080 (NVidia) Memory: 8GB, Driver date: 3-17-2019 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 419.67

Secondary graphics devices.
NVIDIA Quadro M4000 (NVidia) Memory: 8GB, Driver date: 3-17-2019 (M-D-Y).

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-17-2019
Driver Version: 25.21.14.1967
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins
C:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands” 6.13.19058.371
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 6.13.19058.371
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles” 6.13.19058.371
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 6.13.19058.371
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”
C:\Users\stsat\AppData\Roaming\McNeel\Rhinoceros\packages\6.0\raytraced-blend-material\1.3.0\RaytracedBlendMaterial.rhp “RaytracedBlendMaterial” 1.3.0.0
C:\Users\stsat\AppData\Roaming\McNeel\Rhinoceros\packages\6.0\rhinopbrmaterial\1.0.1\RhinoPbrMaterial.rhp “RhinoPbrMaterial” 1.0.1.0

Stylianos

Thanks for that new SystemInfo report!

Perhaps @nathanletwory can say more about that one…

Hi @Stelios,

I believe that the reason your 1080 fluctuates is because it’s also being used to render Windows and Rhino UI. Whenever you move a window in Windows, it will steal some processing power from the Raytraced render in order to render the window. The Quadro on the other hand is used only for Raytraced, since it’s not set to be the main display driver.

Is your Quadro connected to any monitor?

The issue here is that the GTX 1080 has 1) more cores and 2) has a much higher base clock

See the GTX 10 series list and the Quadro Mxxx list. For 1) it is 2560 vs 1664, and for 2) it is 1607 vs 800.

This means the GTX 1080 is much more powerful than the Quadro M4000. Since you use them both at the same time the GTX 1080 gets its work done much faster, and has to wait on the Quadro M4000 to finish its work. That is where you see the fluctuations going.

Because we are doing a progressive render we can’t benefit from the work-stealing mechanism that exists in Cycles.

Put in another way: with two different speed cards the render times will be approximately half of the slower card alone.

The way to stabilize it is to get another GTX 1080 in place of the Quadro M4000.

Hi David,

Yes, i have one monitor on the 1080 and the other on the Quadro. When i render i try not to use the computer till the render i s completed.

Stylianos

Hi Nathan,

Thank you, that clears everything up. looks like i’ll be looking to replace my Quadro card.

Thank you

Stylianos