Continuing a discussion we had previously on this forum;
I am blending between two surfaces with BlendSrf
using the Add Shapes
functionality. I would like to be able to retain these shapes after the Blend has been created, and then use these shapes to slightly modify the surface blend after creating it. So adjusting the retained shapes would adjust the surface blend in the same way as they would do during the actual BlendSrf
command.
I know this is most likely not possible. But since I am using this blend in iterative design, it would be great to be able to slightly edit the blend instead of creating a new blend from scratch every single time.
The best way to achieve this that I can think of:
- Use
BlendSrf
withAdd Shapes
to create initial surface blend. - Use the
ExtractIsocurve
command to extract the necessary shapes from this surface blend. - Reduce Isocurve control points to 6, hope that shape is maintained as much as possible.
- Match back to surface, hope that shape is maintained as much as possible.
- Use these isocurves and the surface edges to
NetworkSrf
withHistory Enabled
on. - The isocurves can then be adjusted with
DragMode
set toControlPoygon
to adjust the blend while retaining continuity.
This is a terribly convoluted approach and I was hoping that someone could suggest a better method.