Rendering software for jewellery design

rhino
rendering
unhandled

#23

rendertime?


#24

like 5〜10min
only about 200passes and size is not that big
using gtx1050 on laptop


(Lukasz Domagala) #25

As others mentioned before… 90% of the job is in lighting.
Just download some trial versions, try which one “feels” best for you.
Here is example of getting totally different results with only one engine used.




#26

Yup Yup!

Make your own studio HDRIs, or start with these excellent freebies and tweak:



If you need outside HDRI’s, send this guy a few bucks, quid, schengens, spänn.


#27

Lightning can be dangerous! Just sayin’


#29

Hmm… HDRI for jewerly is difficult… reflections all around to get a good shot without the environment getting in the way…

Became a bit dark… this time with 1000sampleswith Cycles RhinoV6Beta. Used one of HDRI from @ec2638 recommended freebies.
GTX1070 20min?


(Steve Workman) #30

This is actually excellent for a Rhino render. Getting decent looking diamonds has always been difficult in Rhinorender, but these look pretty good.! Think I’ll work on cycles and see what I get. Any tips on getting a good diamond rendering?
The rendering I’ve included was done with i ray from nvidia. I find i ray intuitive, but a little too expensive on a yearly basis.
Any help getting good jewelry renderings in cycles would be much appreciated.


(Steve Workman) #31


#32

Nothing difficult, just pick gems→diamonds from material and that’s it.
lighting in this case is still skylight with an hdri environment.
Yeah good looking glass was difficult with rhino render.
for cycles in V6 you need to do captureviewtofile… or similar… to get the actual render out.
In next WIP of V7 when that comes we should have full access to post render effects.
Anyway it’s free!

Make sure to set your viewport to raytraced /cycles for realtime view


(Steve Workman) #33

Thanks!


(Lukasz Domagala) #34

Oops…yes…playing too much Zelda these days


#35

Really awesome renderings! :heart_eyes:
So you use one rendering program and then the HDR studio light to get these results?
Or do you work in several rendering program to get this?


#36

Typically, HDR Studio to create new or edit existing HDRI files, then use the HDRI file in favorite renderer that supports such. However, HDR Studio can be used standalone too, to an extent.

Keyshot can edit HDRI files as well. Not sure if RhinoCycles has, or will get, such capability? @nathanletwory

I’m not a jeweler… but play with the HDRIs. Find (or create) one that seems suitable and is particularly applicable. Depends on scene too. The more in depth and intense the HDRI, the greater the resulting influence.

Same advice as to @sworkman. Find, edit, or create an HDRI that is suitable and applicable to what you do. You’ll get the hang of it and likely reuse favorites once tweaked just right for you. Hint - if too intense, simplify HDRI, or remove/tone hot spots.

You can control darkness with either the intensity of your HDRI, or other lighting, or your material specifics, etc, etc.

I simply post-processed your rendering in PS, but results of tweaking at render will be similar.


#37

Thanks @ec2638 . Editing the HDRI does seem like one of the fastest route to a good rendering. On my list for things to learn next for rendering!


#38

WOW really impressive result. however don’t forget Thea render for interior\exterior and jewellery design.
it’s a long time renderer but i think together the classic- famous solutions like Vray brazil or maxwell, thea could be consider a must to have plugin inside Rhino


#39

Thank you.

One render program, and i use HDR Studio light to light all my scenes, (no lights from render engine)
Then some work in Photoshop to correct exposure, contrast, color etc…


#41

Aha okay cool :smiley:
I must say- I really thought it was real jewellery- amazing work :star_struck:

Did you also use Keyshot?


(Nathan 'jesterKing' Letwory) #42

Editing itself directly not per se, but Cycles knows how to render panorama that can be used as equirectangular environment input for skylight. So you’d use a HDRi image you like, but you’d want to add some elements, like lighting, or block parts. So you set up planes/surfaces, give them shaders as you want them, position a camera at 0,0,0 correctly oriented and render a 360° panorama and save as EXR.

So at some point we can have that capability in Rhino, but not at this very moment.

Here some old crystals by @DavidRutten using Raytraced (Rhino integration of Cycles in upcoming V6, can be tested in Rhino BETA): Material preview crystals

/Nathan


#43

Keyshot is terrible.

It provides results fairly quickly and young students like it, because you find illegal cracks everywhere, but its realism greatly lacks compared to Arnold, Maxwell, Octane or VRED. Keyshot’s material editing interface is a mess and things are generally all over the place. Particularly with metals (anisotropy, IOR, etc.) and gemstones (IOR, dispersion, caustics), you need a renderer that allows translation of real-world factors, known to any good goldsmith, into the materials one builds.

In any case, for competitive results and ease of use, you need HDR Light Studio, because it contains HDR images of real photo studio lights that give you exactly what you need and what you know from your real-life studio photography.


#44

Realism isn’t the only parameter, many designers don’t want to spend time to become a rendering master, but just need software able to produce easily good rendering, real or not isn’t important, the goal is something pleasant for eyes.

I think Keyshot was made in this way, the question is not good or bad, but for who and for what need .

@Lana1 : if you want to become a render expert, you have a long road front of you, if your goal is just to put your designs in good pictures , keyshot is for you .