Rendering deformed and jagged objects

Your model is anything but close to world origin. The following screenshot is taken with my mouse cursor over the gray buildings. The coordinates show in the bottom left. On the right you can see the camera location and its target.

6.18x1^9 is anything but close to the world origin.

You probably should create your model in meter unit scale. I doubt you need 0.001 of a millimeter precision…

I added a point at the world origin:

Your geometry is so far from it that it is just a dot on the left. Anyway, bringing your whole model to it still has the problem of model unit setting.

To get useful renderings you should:

  1. select everything
  2. use _Move to bring it all around world origin
  3. right-click on millimeters in the status bar, select unit settings...
  4. change from millimeters to meters, say yes to scale the model.

Now you should be able to use Rhino Render with much more success.