Render does not show custom material/texture

Hello,

I keep dragging my png onto my surface to assign it as a material and texture. It show in the viewports only sometimes (see screenshot where object is just black without texture or material). It does not show up in the render at all. What is the problem? Using Rhino 7. See png of material/texture as well.




Hi Taryn,

What is your systeminfo? (run SystemInfo in the Rhino command line)

Not seeing any issue here on a quick test.
R7-ApplyMaterial.3dm (3.3 MB)

Rhino 7 SR36 2023-12-12 (Rhino 7, 7.36.23346.16351, Git hash:master @ 11a364321297eb8cdb34405a3308d8911f58706d)
License type: Educational, build 2023-12-12
License details: Cloud Zoo

Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 15Gb)

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Hybrid graphics configuration.
Primary display: AMD Radeon™ Graphics (AMD) Memory: 1GB, Driver date: 7-27-2021 (M-D-Y).
> Integrated accelerated graphics device with 2 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 3080 Laptop GPU (NVidia) Memory: 8GB, Driver date: 1-18-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 551.23
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 2.1

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 1-18-2024
Driver Version: 31.0.15.5123
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Now this keeps happening… entire object doesn’t really show up (except when I drag a selection box over it; see it in yellow) and render shows nothing whatsoever


hmm this is low (OpenGL 2.1)
Can you check this location and take a screenshot?

Can you ensure your Graphics/Power settings are set to High Performance and on your Nvidia card?

Okay, yes it was at 4x but only 2.2 for “level”. changed and closed/reopening now…


Now how do I get ground 24 material or ground 24.png (same image essentially just different opacities) to actually adhere to my image as a material? not only that, but show up in a render?

Is this a print color issue? There is no option for print color to be set to custom png for this mesh…

Is it possible to post your file? if its large export selected to a new file or add the Material to simplified geometry to share. Thanks.

Dragging and dropping works for me, no additional settings req’d (granted it needs UV Mapping to get it precise)

rhinoissue.3dm (1.1 MB) even though this material is fine for my purposes, dragging and dropping and png will have no effect on t he material at all. It stays the same and refuses to accept new materials/textures.

Thanks for posting.

It appears that material is reflecting or lacks saturation of the image.

Try using the Picture material type with Self Illumination checked

That doesn’t help:


Why will my render not show my material?

That is added with the + in the materials tab

image

Thank you!But My picture material still does not show up…?

Multiple Meshes was the issues