I’m trying to create a pattern as per the attached image, with a collection of randomly sized/distorted 4/5 sided polygonal cells, but am struggling to come up with a way of doing it.
I thought maybe doing it as a voronoi would be the easiest solution, but the resulting polygons have too many sides - is there a way to constrain this?
The other solution I thought would be to create a grid then deform it, but I’m not sure of the best way of doing that.
Am I missing another way of doing this, or if anyone has any suggestions on the above options I would appreciate any ideas.
The best rational solution (is very fast, plus you avoid very small edges [the Voronoi classic issue]) IF you are OK with 4 sides in phase1 (a distorted grid). In phase 2 you can yield a 2 edges result from any given edge (maybe according some Length rule etc, etc).
I managed to get it to work quite well with the Random Attraction.
My next thought would be to apply this to surfaces; I managed to cobble it together in the 3x3 grid I was using to test it on a flat surface, but (a) when I increase the subdivisions it falls apart, (b) it doesn’t like a curved surface as an input.
It seems to be an issue getting the subdivided surface points into a “grid” that can be distorted for (a), and I guess (b) is because it can’t create planar surfaces from the points.