Hello, it seems that the procedural maps do not have antialiasing or mip mapping applied. Moreover, if I select them for custom material texture color map (while in Rendered view), Rhino remains frozen for quite a long time. This does not happen when I select a bitmap based textures types.
Hi Teo,
Thanks for reporting both of these. i was able to confirm the freeze here in the latest beta — assigning a procedural (Wood, Noise) to a custom material’s color slot in Rendered view locks Rhino up for about a minute, while the same slot with a bitmap is instant. Logged as RH-96906
Also logged the missing antialiasing / mip mapping on procedurals in the viewport as RH-96905
Thanks again!
Hi Brian,
this has been improved,
now it takes between 5 and 10 seconds to select procedural map textures,
but it’s still quite slow compared to selecting bitmap textures. Antialiasing is working.