Procedural textures + UVW Mapping in Raytracing display mode broken?

Hi

Procedural materials applied with Planar UVW mapping seams to render like simple Planar UV in Raytraced display mode. This worked well in the past and according this post procedurals should be natively supported by Nvida GPUs (as I have). Anything broken?

In Rendered display mode and in Rhinos Legacy Renderer materials still look like they should.

Planar UVW Mapping Test.3dm (587.6 KB)

They’re indeed mostly supported, but there is an issue with a couple of the procedural noise and the UVW mapping that I cannot solve properly at the moment without huge rewrite of a part. Proper fix for this will happen in Rhino 9.

RH-81821 Multiple mappings and primitive mappings need improvements

Since this inability will remain a permanent part of Rhino 8 I ask (not being at my Rhino computer to check myself): Is this limitation documented in the help? If not it probably should be.

AFAIK we typically don’t document bugs in the help. That we got the YouTrack and Discourse for.

You and some users would call it a bug, but at this point in time in V8 it’s just a limitation or unimplemented feature. The fact that trying to do it produces junk instead of of some kind of “can’t do this” message is the bug.