I have created a
NetworkSrf in the following file:
Example.3dm (588.5 KB)
As you can see it has a million isocurves. Of course working with that surface is going to give me a lot of trouble. But here comes the weird thing; I used
RebuildUV to uniformally space the V-direction curves (that surface is also in the file) with 20 V-curves. When I then use Pascal’s
SrfDeviation script found here, I can see that the surfaces are pretty much identical.
NetworkSrf create such a complicated surface if it it able to recreate it with so little curves?