Proving Grounds Conduit: View capture to file tiling HUD when output is scaled


I’m trying to output high res view captures of my model with the HUD on. The problem is that whenever I do this by setting the scale of the view capture to anything over x1 the HUD tiles on the resulting image (see 2 images attached comparing the viewport with the x2 scale view capture). This happens regardless of what the scale is set to in the “get viewport boundary dimensions (bounds)” component in grasshopper. I believe I’ve achieved this in the past by changing the previously mentioned GH components scale input to match my view capture output, but it doesn’t seem to be working anymore.

Any ideas?


@jeff @DavidEranen is this related to tile rendering? You guys were fixing bugs in that area the other day.

I was wondering if there is any update on that issue?