Hi guys, I am having some serious issues with viewcapture on multiple machines.
When I use 2x scale on a large view on a complex scene I get 3 artifact types:
(This is a crop of the full view)
A- white edges where the tiles are meeting
B- missing blocks
C- dark horisontal lines
I also tried making a floating viewport that spans two monitors, but I got the same artefacts. Using a floating view on a UHD (not 4k) monitor works fine if scale is 1x, I guess that would be the case on a 4K monitor too.
Please put some muscle on fixing this as it’s a great way to quickly capture nice images of complex scenes where waiting for Cycles is too slow.