ViewCaptureToFile at large scale shows tiling artifacts (FIXED)


(Andrew Heumann) #1

I believe this has been an issue for some time, but it would be GREAT if it could be resolved in rh 6. ViewCaptureToFile with a scale larger than a certain amount (seems to be anything larger than display resolution) shows distinct tiling artifacts in the capture. This is especially noticeable in “Arctic” display mode:
at native viewport scale:

at 4x viewport scale:

I have seen others complain about this in pen mode w/ shadows as well as rendered mode. Seems also to be related to this issue w/ ShowZBuffer at high-scale capture: Bug: ViewCaptureToFile + ShowZBuffer

(Steve Baer) #2

Yep, we’ve got it on the bug list


(Brian Gillespie) #3

RH-37143 is fixed in the latest WIP


Nice! Thanks for making the AO work with higher resolutions - this makes the new shading quality very useful!

The problem still persists in ShowZBuffer (tiling) - we would be ‘all set’ for a great level of viewcaptures control if that was fixed, too, along with the user-defined min-max depth control, per our discussion with @jeff:

(Brian Gillespie) #5

I’m glad to hear the fix we made is working. Changes to ZBuffer aren’t slated to get finished for the initial release of 6.0:


Got it, thanks Brian. Somehow I thought the Skylight shadows tiling fix was depending on ZBuffer tilling fix. Clearly you found another way around!


(Andrew Heumann) #7

Even in the latest wip, captures of the Arctic display mode still show tiling artifacts :confused:

see this capture at 5x:

(David Eränen) #8

Thanks @andheum I will be looking into this now.


(David Eränen) #9

@andheum This has now been fixed and will be available in next week’s WIP. Thanks!