Hello everyone.
Please can someone help me learn these kind of random natural wavy texture to include over any kind of surfaces.
Needed for a project
I would appreciate steps and guidance
Hello
as you make a screen copy from Instagram, why didn’t you send some lreference from the author !!!
https://www.etsy.com/shop/corestoreco/?etsrc=sdt
You could use a search engine, like google, qwant, bing … also discourse has a search bar and they are all free.
Noise is also a good tool for such design
@laurent_delrieu my sincere apologies , I saw it by chance and it was the closest thing to what I can imagine so I took a screenshot. I don’t mean to copy your project, but the texture I didn’t know how to call it.
Hello
no problem, welcome to the forum.
you could read that for future questions
Here is a file using My Nautilus plugin, but many noise tool can be used like Tundra or 4dNoise.
vase2.gh (18.4 KB)
Dear Laurent,
Thank you for pointing out the resource along with the invaluable script.
The tricky part that which is a mistery is to have gradually dying noise either on Fast Noise Lite on Mesh Domain Wrap or Noise on Mesh.
I spent a huge amount of time on following discussions as well as many others but couldn’t work it out.
Describe this force field type pattern please
And that’s why I ended up trying to find another way to do it like splitting the mesh, blending the part etc. in my post which you involved recently:
Loft not despite all curve seams aligned and sorted correctly
Thank you.
Hello
with a mesh there is not great difficulties to gradually die a noise or whatever scalar. It is just a multiplication of the scalar by a value between 1 and 0. 0 for the “border”, it could be done with Graph Mapper to have a nice and controlled curve.
See the script posted on this page
You will find a lot of examples
… fade fading is a good keyword
I was really afraid of looking like a student who didn’t study his homework and trying to spend the professor’s time for nothing.
I am considerably new to this world so I am quite sure there is something I am missing:
On your script as well as the others I could have managed to find so far, they all working with Breps, rather than meshes. So either dividing a surface OR creating a new surface out of a defined grid of points gives you ability to work with Graph Mapper for instance and effect specific areas of the objects
_
However, when it comes to meshes, since it does not groups the vertices either on a horizontal or vertical fashion, using a a scaler like you used in your script does not work on below instance.
Or again, I don’t know if it’s possible or not.
I know using the right “keywords” are key to explaining or finding something. But when it’s a new language, it takes some time to figure out those that matters. Thank for that.
So if you can lead me to another resource that has a clue about it, I would really appreciate.
Thank you.
I think you should post what you have and what you are after. It will be more simple for someone to help. Depending on what you want and type of object there are many different way of doing.
I will do so. Thank you for kindly help.
Cheers.
Hi, how can I fade the noise from top and bottom of this shape ?
Reverse a list? I have no idea which one in this case, but that often works for me.
Hi,
Noise out put is per vertex, so you deconstruct the mesh and then deconstruct the point use the Z as remapped input in Graph Mapper (rich one plugin is useful here) the multiply the weight value by the output of graph mapper
bottom and top fade.gh (17.1 KB)
Thank you so much
Hi, how can I add thickness for vase wall and smooth inside surface?
I’ve made several vase-like 3D prints like these:
These are Closed Breps made from Loft surfaces, not meshes, and use only standard GH functions. The GH scripts aren’t simple, but they do work and are fairly flexible. The scripts aren’t ready for publication, but I can clean them up and add some comments if you are interested.
Yes, I am interested if you can
The is my WavyLoft script with a bunch of comments that explain what’s going on. It makes the following: geometry which is 3D printable:
I made the settings as an example - this is not something I have actually printed. There are lots of options you can change to get what you want. I’d suggest making only small changes at first to get a feel for what they do.
WavyLoft-demo.gh (40.3 KB)
Thank you so much
What is that window which has these menu:history,performance,scatter,about
It’s a scattering plugin ?