I have subdivided a sphere into parts sucessfully, but now would like to get a plane on each vertice of my sphere, with the y-axis of all planes parallel to the xy-plane of the real world.
I have encosed the rhino and grasshopper file which should explain the problem more clearly.
Iāll try to rephrase, as Iām not sure my question is entirely clear;
What I would like as an end result is a plane on each point, with the z-axis pointing outwards, away from the center of the sphere (hence the 2pt vector), the x-axis of the created plane being in the yz plane of the real world, and the y-axis being in the xz plane of the real world.
While the āAlign Planeā component sounds right, the end result in my grashopper file is not how I would like it, even when downloading your file.
Allow me to demonstrate with this picture; this is what the end result should more or less look like (although itās done with a different method)
When your z is not aligned, then I dont believe it is possible.
When the z of the plane is not aligned to the world X or Y, and the y of the plane is parallel to the world Y, then the cross product of these two (i.e. the plane x axis) can not be parallel to the world X. Hopefully this makes more sense in the screenshot below.
Hmm. right. I realise now what I ask is not possible. Iām having a hard time communicating what I am asking for, I am sorry about that.
I do not mean to align the entire planes to the world planes, as this is indeed impossible if my z-axis goes from the center to the point. What I try to accomplish is indeed the z-axis having this vector away from the sphere, and the two other axis pointing to the north and east of the sphere; this for all created planes. So one axis should point up and the other should point right, while the final x-axis is still pointing outward, if that makes sense.
RIght now, in the definition, the x-axis points outwards as intended but the other two axis are chosen randomly it seems.
there we might have a small problem, if we have 4x4 frames, what happens to the ones that are vertical to world y? their ālocalā y points to world x or world -x ?
Yes! Perfect! Thank you so much. I had to download Rhino 6 for it to work but it works perfectly.
Iām trying to understand what you did, exactly, but I will try to figure it out! If I donāt get it, Iāll get back to you!