Hello. So I have this curved surface that i wanted to make into a gridshell structure using the lunchbox paneling tools and then add beams to it using the following script.
The script works fine and I got almost the result i desired.
However, some beams are not oriented properly so I found a way to fix this by offsetting the mesh and then making a vector by connecting the points from one mesh to the other and then defining the direction of the beams by making a plane from that vector that would define how the beams are oriented. Unfortunately, my attempt did not succeed because It turns out the triangulated mesh has some invisible divisions that do not show up when i turn points on but they do show up when i do the end points command in grasshopper. That makes it impossible to line up the vector so my command would work. Also they unnecessarily split the beams in half and make things more complex than they need to be. My question is how could i fix the panel meshes so i don’t have these splits and can use the aforementioned script to change the orientation?