Are you trying to have a dynamic rippled surface or simulate how a wave forms and breaks as it moves from deep to shallow water?
It would be great if Kangaroo or Flexhopper could be used to simulate this and experiment with different sea floor designs. Interesting for wave pool design too but perhaps just too complicated?
There was a similar discussion where @DanielPiker suggested a very simple way to twist a flat surface into a wave shape. (I’ll find the link later) this translated nicely into oak…
Perhaps not what you are trying to simulate here but I always wonder whether this type of ocean surf wave could be simulated in GH when a wave topic appears!