New: TerrainMesh plugin (in alpha/beta)

@Holo I really appreciate your work on this plugin. I am a landscape architect and often use terrainmesh to create surfaces for complicated grading areas that other surface creation commands don’t handle well. However, I much prefer to work with Nurbs becuase I am often splitting surfaces to create planting, roads, etc… splitting meshes in rhino is often challenging, so I tend to drape over the mesh and work from that. I’d love to avoid draping over the mesh, so anything that can be done to make the splitting of the mesh cleaner would be a huge advantage.

Also, I did not realize you had been working on colorization tools, very much looking forward to checking those out!

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