Hi, it should run just fine. Did you try through the packagemanager? I’ll test tomorrow.
@dale can you help out here, I exported the yak from the script compiler sat to MinimumRhinoVersion:7.0 but it doesn’t show up in the package manager in Rhino 8 wip.
If you have it installed on v7 right now then you can manually make it work in Rhino 8.
Open the pluginmanager in v7, double click the terrainmesh plugin and go to the file location (middle blue link) and then drag the terrainmesh.rhp file into Rhino8.
(This might or might not mess with the ability to update it from the packagemanager in the future, but if so just disable the current terrainmesh in v8 restart and install it from the packagemanager. Or shout out here and we’ll sort you out.)
Hope that helps.
Ofcourse. It would be silly of me to talk so much about not finding the plugin on the packagemanager if it wasn’t there to find and you can find it with Rhino 7.
The name of the yak file I pushed is: “terrainmesh-1.0.34-rh7_0-any.yak” so as you can see it should have Rhino 8 support.
Try copy/pasting your .yak file and renaming it to terrainmesh-1.0.34-rh8_0-any.yak
Then push to the server along the 7_0 version.
But isn’t the rh70-any indicating anything above 7.0? Including 8-0?
It works now in wip. Thank you. One of the best plugins.
Thanks for the help @mrhe Mariusz!
I renamed and pushed it just now and it seems to work.
Hi @Holo Holo, thank you so much for creating these great tools. It appears TerrainMesh v1.0.34 has expired. Will there be a new beta release anytime soon?
Thanks for the reminder Jake, I will try to find time to make an update tomorrow.
Please share some experience from the tool, use, shortcommings, examples, wishes.
It’s a huge inspiration and motivation for developing and sharing the tool.
-Jørgen
@Holo I really appreciate your work on this plugin. I am a landscape architect and often use terrainmesh to create surfaces for complicated grading areas that other surface creation commands don’t handle well. However, I much prefer to work with Nurbs becuase I am often splitting surfaces to create planting, roads, etc… splitting meshes in rhino is often challenging, so I tend to drape over the mesh and work from that. I’d love to avoid draping over the mesh, so anything that can be done to make the splitting of the mesh cleaner would be a huge advantage.
Also, I did not realize you had been working on colorization tools, very much looking forward to checking those out!
@Holo any news on a new update? Thanks!
Thanks, this is now updated to 1.0.36
Please run TerrainMeshUpdate in Rhino 7 and Rhino 8 and update the plugin.
(or navigate manually to the packagamanager and search for TerrainMesh and update)
This has to be done in both Rhino 7 and Rhino 8.
I did not add any new features right now, just added a new expiration on 31.12.2024.
Sidenote:
@stevebaer and @pascal
I hoped that it was possible to update the plugin from Food4Rhino now, but it seems like I still have to use the MsDos CMD process to update my Yak’s is that correct, or has there been any changes there lately?
And I see that when logging in to Food4Rhino as I have two Rhino accounts, Food4Rhino automatically choose the Rhino account I used last, and I had to go to my rhino account and log out and then log in with the correct one for Food4Rhino to be able to use the correct one. It would be better for developers if Food4Rhino would let us choose which Rhino account to log in with.
@Holo Thank you very much!
Hello @Holo .
This is a wonderful plugin which i use regularly.
Although i have found a bug.
When the distance between two curves are relative small to tolerance, it doesn’t respect the order of the curves- breaklines.
Any change to solve this?
Best regards
terrainmesh.3dm (259.5 KB)
Thanks for your reply,
The issue you see here is linked directly up to why the plugin always deliver a result and is the medals flip side. I have a work in progress solution for tagging rigid breaklines, but that is not incorporated yet. I will continue to think about this, so thanks for your request!
Hi @Holo, thank you again for another year of Terrainmesh. I see that the current version will expire at the end of this year. Do you plan on releasing another update?
My team has adapted to using terrainmesh frequently over the last year for our large scale landscape models. In the architecture world typically only Civil3D can create meshes as easily as with your plugin, but civil is a pain to work with and the surfaces it creates do not play well with Rhino. Terrainmesh has been a game changer for our landscape architecture practice. Thank you!
Absolutely! The plan is to release a free version and a paid one, but the days are just too few and I spend too much time on other projects. But a new one will be ready for a new year. Hopefully with some updates if the holydays aren’t too packed.
That is soo cool to hear and really inspires me. Thanks for the feedback!