Hi @cyrmez
There might be an easier way, so hopefully someone with more mapping experience than I will chime in, but here’s how I’ve done it a few times: Make a meshed version of your geometry (with the UV mapping already set up) and flow that, since the UV of meshed geometry will transform cleanly. Now flow your NURBS geometry and use the flowed mesh as a custom mapping object (that’s the rubber ducky icon in the mapping tab) and all should be good.
HTH, Jakob
Thank you very much for your answer!
Your suggestion works fine and it solve my problem.
However, like you, I’m wondering if McNeel guys have an easier solution to apply a so basic texture on a so basic model…