I was wondering whether someone can help me with a displacement map problem I am having.
I am trying to create one polysurface with 3 different displacement map textures applied in 3 different areas.
The idea is the following:
- I start of with a square tile polysurface
- split it into three different subsurfaces
- add a different displacement map to each surface
- join the surfaces back together.
Pictures below to illustrate
However, when I try to blend srf the three subsurfaces back together (each with their own displacement map texture) the polysurface suddently just adopts one of the textures. The three parts are no longer three different textures but one texture spread out over the original square tile. Is this multiple displacement maps within one closed object not possible in rhino? If an object is a closed object it can only have one displacement map texture?
Hopefully someone can help!