Sub-object displacement for polysurfaces


(Jussi Aaltonen) #1

Displacement now allows different settings for poly-surface faces. These settings can be changed per face:

  • On
  • Texture
  • Mapping channel
  • Black point
  • White point

Other settings work on object level and they will be grayed out when sub-objects are selected.

Here’s an example of a dice poly-surface which uses multiple mapping channels and textures to create the potholes.

All feedback is welcome!