Displacement now allows different settings for poly-surface faces. These settings can be changed per face:
- Mapping channel
- Black point
- White point
Other settings work on object level and they will be grayed out when sub-objects are selected.
Here’s an example of a dice poly-surface which uses multiple mapping channels and textures to create the potholes.
All feedback is welcome!
Can you add a sample of this workflow.
I can’t seem to reproduce your example since I can’t apply the mapping to a subObject only.
It would be useful to havet similar functionality in the material editor.
Introduction of Material ID’s per Sub-object and a Multi-materials type would benefit from this feature.
E.g. A simple extusion needs a different material for top/bottom and sides.to render a wooden beam.
Thanks for reporting this @Mario_ILL. Looks like the sub object displacement is broken at the moment. Filed as RH-56869