Hey, is there any way to create a smooth NURBs surface from a mesh rather than a complex polysurface of triangulations? I’m trying to project lunchbox’s paneling on a complex mesh though the only way of doing that is converting the mesh into a polysurface, which ultimately has many many surfaces that end up making an extremely laggy rhino file.
Or if there is an alternate way of rebuilding the mesh into square panels without lunchbox that can be extruded.
Mesh file provided below
MeshFile.gh (42.2 KB)
Thanks for any help.