I’m working with Rhino V5 and this is the read-out I’m getting when checking my mesh:
Mesh has 28 pairs of faces that intersect each other. Although this does not
necessarily mean that the mesh is bad, it can cause problems if you’re doing mesh boolean operations with it.
Everything else about the mesh is okay.
I’ve used the Trim command on the source polysurface occasionally. When hearing that it could cause these intersections, I’ve exploded the polysurface and rebuilt some problem areas, but that didn’t do the trick.
Is there any way to determine the location of these faces, or better still - repair the mesh?