Materials doesn't come at the proper scale

Material assigned to a surface isnt coming proper to the scale(is very zoomed in) while same material assigned to the different surface is coming proper

Hello - you may need to modify the texture that is used in the material to use WCS - if it is using Mapping Channel 1, the default will be use use surface UV mapping, which can be all over the place.

Using WCS you can set a specific size for the texture.