I have a problem with the UV-mapping of referenced files:
First, I apply a material via the Maxwell scene manager and adjust it on the geometry by using the built-in texture mapping tools from Rhino: In my case this meant adding a planar mapping channel and doing some fine tuning using the UV-editor. Until here, everything works.
Then, I reference this file into a master document as a block. But here, some of my texture mapping work disappears (and shows the default mapping scenario). Exploding the reference did not help and (strangely enough) copy&pasting the geometry from the source file to the master file did neither.
It seems that something “overwrites” the customized UV-settings in the new file.
Has anyone encountered a comparable problem or is there a solution I´m not seeing?
Thanks in advance,