Hi all,
This is my first post - I’m having issues with my unwrapped and then UV mapped textures not being recognised by Maxwell Render 4. I see all looking fine in rhino’s rendered or raytraced view but when I render out in Maxwell it’s mapped totally differently. I have set my textures to Relative scale but nothing happens at all when I move the unwrapped texture around on the UV editor. Any ideas would be really appreciated!
Thanks.