I have a series of fairly large models which are referenced into a single master file for rendering. Each of these individual models contains blocks for windows, doors etc.
I seem to be having an issue whereby the texture scaling of objects within blocks are thrown out when referenced into the master file (Linked / Referenced). The attached image shows a render from the master file, the brickwork above the windows displaying the issue. Some of the pieces show the brickwork fine - these are outside of the window block/cell. However the pieces directly above the window (and inside the block) are distorted. The texture scaling is fine when rendered from the individual file.
This is using Rhino 5 and Maxwell 3.X - I’m not sure if the fault is within the render plug in, or if it’s related to Rhino / referencing etc.
Either way, any pointers would be greatly appreciated?