I am currently testing the Vray for Rhino 3.0 Beta. Being used to Keyshot I find the way Vray/Rhino handles materials a little odd. I am looking for a way to define the material scale in the material property. This would be extremly helpful because I wouldn’t have to estimate the mapping scale for each and every object. Also I have some textures with real world dimensions e.g. 2000px = 1m, or 96dpi … Ideally I would assign a matrial to an object and Rhino/vray would factor in the size of the object so that the mapping has the right scale.
I know about the different mapping types rhino offers, but I do not understand how to use them on diffent objects while retaining the same scale.
Also: 90% of the time I am using boxmapping. I assume there isn`t a way to default to this or to define the mapping type as a material property.?