Vray render shows incorrect texture scale


I am using Rhino 7 with Vray 6 as a default renderer. I created two identical boxes and applied different textures through Vray materials library. The screenshot shows the output of the interactive render. The texture scale in rhino looks completely different from Vray rendering. I have tried many different texture mapping settings (i.e box mapping) with different size options but the rendered image always comes out looking the same. It’s as if vray renderer does not register any of the texture mapping options in rhino. Any help on this would be appreciated!

You could post your little test scene.

Your Vray materials most likely have triplanar mapping enabled.

YES!!! that’s exactly what the issue was. Thank you for your help