Hi all! Finally sharing this project. Rhino/GH was only a small part of the equation here but there has been a lot of interest in Blender and Substance on the forum recently so I figured I’d share!
In this project, I played around with how the panels of a hat get segmented. Both to create visual interest and hopefully reduce the amount of material used (didn’t validate this!). I also used this project as a learning experience for Blender and Substance.
The segmentation of the hat in Grasshopper, mainly using Ivy.
This is the very rough flowchart for the GH portion.
I then imported the segmented mesh into Blender. I sculpted a lot of the wrinkle details there and prepared the rendering scenes. The statue isn’t mine, I found it as a 3D scan from a museum.
This was one of my first times using Substance Painter for the texturing. The main fabric came from the material library. It’s a really good material library. It might be slightly lacking compared to Keyshot for realistic pristine ID style metals and plastics but it’s growing and the amount of materials for soft goods and archiviz is crazy. I did the stitching procedurally in Substance based on the edge of the panels. Nice and easy!
The rendering was done in Blender using Cycles (also available in Rhino!). Lighting setup is an HDRI turned way down to get a small amount of fill and color variation and a few large physical lights.
Especially with the addition of SubD in Rhino 7, Rhino is becoming even easier to integrate in the huge landscape of VFX/CGI tools like Blender and Substance. I now regularly go between Blender and Rhino. I find Blender faster to do to broad strokes when modeling in SubD. Then it’s easy to bring back into Rhino for final accurate modifications or for Grasshopper workflows. Then it can be exported back out to Blender for rendering purposes. While Cycles is a huge improvement for Rhino, Blender gives a lot more control. Especially with procedural materials. Of course, it also opens up possibilities with sculpting workflows and even animation!
Hope you enjoy! The project is also on Behance .