here’s a dump of more rendering tests in v7… I’m pretty pleased with how the new features like: denoisers, Image based pbr lighting, pbr emissive materials for objects, light falloff (linear and inverse squared) Substance support, etc are shaping up! I f you like this stuff shout out to @andy and his crew for their amazing work-
Thanks to them WE HAVE REAL RENDERING IN RHINO NOW!!
(as a fun side note… the crab robot labeled 4 seconds, was in fact rendered in 4 SECONDS and then denoised with the soon to be released nvidia denoiser) I was also painted up in substance painter and is still a nurbs object, not a mesh.