This post might look like one of my usual Trolling attempts, but it’s really my sincere feeling about the present state of Rhino.
I have seen absolutely nothing in the V6 WIP so far that truly adresses the issues that have plagued Rhino for so long.
-Poor solid boolean and shelling
-Bad meshing due to simplistic “UV”-following algorithm
-Slow and glitchy “make 2D” and no feature for synchronized 3D and 2D drafting which has been mainstream for 15 years.
-Slow display of meshes ; no smart/adaptive display strategy was ever devised, unlike in most CAD
-Old fashioned interface
In short, Rhino is an obsolete modeling tool, but it is saved by it’s low cost, community of long time users, and I think most importantly, by Grasshopper and satellites.
The “Rhino news” says it loud and clear : all the new and exciting stuff is about Grasshopper and what is developped around it and designes with it; Rhino is just the tired donkey on which GH is riding.
I’ll really get interested in this WIP when GH2 is integrated and it’s interface paradigm “trickles down” and juvenates Rhino’s.
Just an example of how the GH world solved a long-time Rhino weak spot : the Meshmachine from Daniel Piker’s Kangaroo.
At last ! Meshing done right !
Now you can trigger the bazookas and flamethrowers, I’m ready.