and so it does not help me too much and i also have a problem creating the planar surfaces: wall stone test.gh (19.3 KB)
does anyone know a way to do it? i guess that it will be enough to make the edges not straight/ to deform the brep, but i really have no idea how to do it.
… and you can reduce / increase the # of triangles and memory used by modifying these settings.
Most likely you will want to reduce the # of triangles / memory used and still keep an acceptable level of detail for your rendering.
Hey again, that is nice, but if i want to export it to another software, i exports only the surface, and not all the meshes created. so eventually i do not have this wall modeled…