Would be useful in the general workflow to add a setting for where the Make2D is projected, or perhaps add a step to locate the output? Iād love to hear from other users.
Note that this can be confusing if want to place subsequent Make2D output to a consistent location.
I donāt quite understand what you are asking. The world coordinates cannot be changed, they form the basis of the 3D environment. And as I wrote, ā2Dā generally is everything with worldZ=0. Hence Make2D creates your view of the 3D model (the current view or a projection on one of the viewport CPlanes) onto the wordldZ=0 plane. @Rajaa is now polling to see if there would be support to add an option for a different target plane, but that would be a future enhancement.
Moving/rotating any CPlane is possible, that would have an influence on the resulting picture when you select that CPlane as the projection plane, but the result will still end up on the 2D plane, i.e. the Top View default CPlane.
@a.p.haythornthwaite- so, the idea is that whatever the output would be in World Top, it would have the same relationship to the designated plane as to World Top, correct? Just making sure - @rajaa, I wonder how this would/should interact with āRegister with previousā ⦠if it respected that setting and the plane changed it might make for some unexpected results.
If I may ventilate my opinion, I donāt see the point in this. Make2D does what it says, copying a view and present it as a 2D drawing, which you could then export to a typical 2D application or export as a .pdf file.
If you have a specific need to present the 2D view on another plane regularly, you could create a custom CPlane and use RemapCPlane to transpose the 2D image. You could even write a macro for it.
select 2d linework, right viewport, rotate 90 with gumball, personally Iād rather see the time spent on Rhino Mac catching up with the windows side, just my thoughts