Kangroo Mesh Rigid Body Collision / Stacking with Friction?


I am trying to simulate gravity (with friction?) to get the resting or stacking position of irregular geometries.

Using the rigid_mesh_collision the meshes go through one another. It also does not take into account the container / rigid body on the outside so that it remains within a specific peremiter.

Attached is the GH with embedded geo.
rockMesh_rigid_collision.gh (1.1 MB)

Thank you,