Is there a way to change the shape of fillet like in blender?
rhino:
the red lines are ways id wanna know if possible to change too
blender:
You can achieve the same effect but not using the same workflow. I do this two different ways (and someone likely even has a better way):
- Since filletEdge is a ‘solid’ (polysurface) tool I need to explode the polysurface to be able to access the fillet surface’s points:
And then from there is mostly gumball actions.
- BlendSrf (or BlendCrv plus revolve if you prefer) also works:
I’m sure there are other ways too. I guess the short answer to the original question is “no” but at least the same result can more or less be achieved.
Didn’t find what you mentioned but i found this which is good enough, it will let me achieve what i wanted thanks!
I do have a final question, how can i extend the fillet without it glitching at the top?